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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_112 / DoAction.as
Text File  |  2011-09-19  |  5KB  |  125 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2044 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 169 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 169)
  9.    {
  10.       if(eval("\x01") != 142)
  11.       {
  12.          if(eval("\x01") != 334)
  13.          {
  14.             if(eval("\x01") != 234)
  15.             {
  16.                if(eval("\x01") != 926)
  17.                {
  18.                   if(eval("\x01") != 202)
  19.                   {
  20.                      if(eval("\x01") != 540)
  21.                      {
  22.                         if(eval("\x01") != 452)
  23.                         {
  24.                            if(eval("\x01") == 580)
  25.                            {
  26.                               set("\x01",eval("\x01") - 438);
  27.                               ┬º┬ºpush(┬º┬ºpop() >>> (┬º┬ºpop() << (┬º┬ºpop() >>> function ┬º\x01\x02┬º()
  28.                               {
  29.                                  return 2044 % 511 * 5;
  30.                               })));
  31.                               break;
  32.                            }
  33.                            if(eval("\x01") != 99)
  34.                            {
  35.                               if(eval("\x01") != 336)
  36.                               {
  37.                                  if(eval("\x01") != 138)
  38.                                  {
  39.                                     if(eval("\x01") == 185)
  40.                                     {
  41.                                        set("\x01",eval("\x01") + 354);
  42.                                        map = [[2,2,58,1,16,1,1,2,2,2],[2,2,53,53,53,53,54,2,2,2],[2,2,55,55,55,55,55,2,2,2],[2,2,53,53,53,53,53,2,2,2],[2,2,53,53,53,53,53,2,2,2],[2,2,53,53,53,53,53,2,2,2],[2,2,54,53,53,53,53,2,2,2],[2,2,2,2,12,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2],[2,2,2,2,2,2,2,2,2,2]];
  43.                                        tileset = "t_cave6";
  44.                                        area = "tv_shop_ar";
  45.                                        areaname = "Cambria - Armour Shop";
  46.                                        ambience = null;
  47.                                        A_sprites = [{name:"Armour Shop",model:"shop",x:4,y:2,wares:["Trilobite Armour","Green Robe","Leather Armour","Bandit Leather","Chainmail","Copper Breastplate","Bonemail","Breastplate","Mage Robe","Hempen Robe","Hat","Leather Helm","Kettle Hat"]},{name:"Shopkeeper",model:"s_trilobite1",x:4,y:1,walkspeed:-1,dir:"s",elem:"WATER",conv:[["norm","WORDS."]]},{name:"EXIT",model:"area_transition",x:4,y:7,dest:["trilobiteville",14,23]}];
  48.                                        areaLoot = [];
  49.                                        foes = [];
  50.                                        btlChance = 0;
  51.                                        minSteps = 5;
  52.                                        levelrange = [1,1];
  53.                                        musicTrack = "TrilobiteCave";
  54.                                        clearmap = 1;
  55.                                        AreaSetup();
  56.                                        break;
  57.                                     }
  58.                                     if(eval("\x01") == 539)
  59.                                     {
  60.                                        set("\x01",eval("\x01") - 539);
  61.                                        break;
  62.                                     }
  63.                                  }
  64.                                  set("\x01",eval("\x01") + 47);
  65.                                  continue;
  66.                               }
  67.                               set("\x01",eval("\x01") - 102);
  68.                               ┬º┬ºpush(!function ┬º\x01\x02┬º()
  69.                               {
  70.                                  return 2044 % 511 * 5;
  71.                               });
  72.                            }
  73.                            set("\x01",eval("\x01") + 237);
  74.                            ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  75.                            {
  76.                               return 2044 % 511 * 5;
  77.                            }));
  78.                         }
  79.                         set("\x01",eval("\x01") - 353);
  80.                         ┬º┬ºpush("\x0f");
  81.                         continue;
  82.                      }
  83.                      set("\x01",eval("\x01") + 386);
  84.                      continue;
  85.                      continue;
  86.                   }
  87.                   set("\x01",eval("\x01") + 378);
  88.                   if(function ┬º\x01\x02┬º()
  89.                   {
  90.                      return 2044 % 511 * 5;
  91.                   })
  92.                   {
  93.                      set("\x01",eval("\x01") - 438);
  94.                   }
  95.                   continue;
  96.                }
  97.                set("\x01",eval("\x01") - 592);
  98.                ┬º┬ºpush("\x0f");
  99.                ┬º┬ºpush(1);
  100.             }
  101.             set("\x01",eval("\x01") - 96);
  102.             if(function ┬º\x01\x02┬º()
  103.             {
  104.                return 2044 % 511 * 5;
  105.             })
  106.             {
  107.                set("\x01",eval("\x01") + 47);
  108.             }
  109.             continue;
  110.          }
  111.          set("\x01",eval("\x01") + 118);
  112.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  113.          {
  114.             return 2044 % 511 * 5;
  115.          };
  116.          continue;
  117.       }
  118.       set("\x01",eval("\x01") + 784);
  119.       continue;
  120.       continue;
  121.    }
  122.    set("\x01",eval("\x01") + 33);
  123.    ┬º┬ºpush(true);
  124. }
  125.